


Kensei: all leaders among the Chosen of Heaven have trained as Sword-Saints and mastered the Nodachi greatsword, a weapon once thought too large to be practical beyond honor duels. They long ago settled the infamous swamplands known as the Myre, proving their adaptability as they flourished amidst the shifting and treacherous environment. The Chosen - the remnants of a great empire across the seas, the Chosen of Heaven are the last of their people, possessing some of the finest artisans, scholars and warriors in existence but always outnumbered by their enemies. It is said that the only fate worse than meeting one in battle is to meet one after the fighting has ended and the executions have begun, for they are tireless and few marching armies can spare attention for living prisoners of war. Clad in the heaviest of armors, these imposing figures are the Judge, Jury, and Executioner of the legions, and they carry the mighty pole axe as a very real reminder of their role. At least, until the heavy steps of the Lawbringer are heard. Order of Lawbringers: In a land torn by war and encroaching wilderness, laws often mean less than the words spent uttering them. With their brutal weaponry, iron studded shields and stubborn will, the Conqueror hammers until all foes are broken and forgotten. Many favor the flail for its similarity to the heavy shackled chains they once wore and the skill needed to avoid injuring the mace-and-chain's wielder. These brutal and cunning warriors are convicted criminals, pressed into service as fodder but proven to be unstoppable, some rising to lead armies. Some soldiers have different ideas of glory. Those who underestimate them often find a crossbow bolt or dagger sprouting from a chink in useless armor, the lesson learned too late.Ĭonqueror: the height of glory for the common footman is to fight and die in service to the legion. They ritually conceal their faces, bound by unbreakable oaths and famous for their elegant sword dances using shortswords and long knives. Order of Peacekeepers: sanctioned assassins who silence threats by any means, be it cunning sabotage or through eruptions of elegant slaughter. Sworn to to fight for their people, Wardens seek a worthy cause to lend their never-sheathed swords to, though constant infighting among the legions results in many Wardens being little more than high-valued mercenaries to legion warlords. The Warden wields a two handed longsword and wears patched and re-patched mixtures of plate, chain, and leather armor. Order of Wardens: the iconic knight in a world that no longer respects chivalry, only might.

The rare times they stop fighting each other is when the Iron Call goes out, rallying the legions to unite against a common threat. The legions are eternally warring with each other for the scarce resources of Ashfeld, where once a great volcano was birthed during the cataclysm that broke the world. The Iron Legions - independant armies formed around specific fortresses and generals, referred to as "warlords" and having complete mastery over the legion.

I've gone ahead and done a brief summary of each, in no way equal or complete. Obviously, the deeper your knowledge of For Honor's world and D&D 5th's system, the more robust each character becomes. It's become an exercise in pinpointing what makes each unique within their limited pallette. The issue then, is that I am trying to think of the fighter in the same deep manner that I'd consider a Wizard or Cleric with their multitude of domain options. So I'd like to get ideas from the awesomely creative community!įor quick reference, the classes for each faction are:Įdit: I'm well aware most of these are some variety of fighter. Some are easier to convert than others, at least for me. Hopefully without homebrewing anything, for now. My struggle is in trying to somewhat codify each faction's warriors using 5E mechanics in a way that differentiates while hopefully encouraging the feel of said For Honor class. Some classes in the recently released video game have evocative lore and interesting fighting styles that really make basic martial combat more interesting, and (for me) breathed new life into the classic knightly imagery prominent in King Arthur and in darker tones, Dark Souls. I've been bouncing around the idea of taking the For Honor archetypes and trying to recreate them through tabletop character creation.
